M:tG card similarity search
5G · Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Name | Mana | Type | Text |
---|---|---|---|
Haazda Officer | 2W | Creature — Human Soldier | When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
Goliath Truck | 4 | Artifact — Vehicle | Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
Graaz, Unstoppable Juggernaut | 8 | Legendary Artifact Creature — Juggernaut | Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. 7/5 |
Skanos, Blue Dragon Vassal | 4GU | Legendary Creature — Dragon Ranger | Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
A-Skull Skaab | UB | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token. 2/2 |
The Warrior | Hero | {T}: Target creature you control gains haste until end of turn. | |
Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 |
Earth-Origin Yak | 3W | Creature — Ox | When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. 2/4 |
Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |