Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death

1B · Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
Soul of Eternity 5WWCreature — Avatar Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) */*
Mortis Dogs 3BCreature — Phyrexian Dog Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power. 2/2
Taj-Nar Swordsmith 3WCreature — Cat Soldier When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle. 2/3
Shepherd of Rot 1BCreature — Zombie Cleric {T}: Each player loses 1 life for each Zombie on the battlefield. 1/1
Body Double 4UCreature — Shapeshifter You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0
Harnessed Snubhorn 3WCreature — Dinosaur Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. 2/5
Quarum Trench Gnomes 3RCreature — Gnome {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1
Tocasia's Welcome 2WEnchantment Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Grim Return 2BInstant Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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