M:tG card similarity search
XBBB · Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Name | Mana | Type | Text |
---|---|---|---|
Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
Hapless Researcher | U | Creature — Human Wizard | Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1 |
Pitchstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. 2/5 |
Spiritual Asylum | 2WW | Enchantment | Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
Rankle, Pitiless Trickster | 1BB | Legendary Creature — Faerie Rogue | Flying Rankle has lifelink and haste as long as an opponent controls no creatures. When Rankle enters the battlefield, you may pay 1 life. When you do, each player discards a card and sacrifices a creature. Whenever a player discards a card, Rankle perpetually gets +1/+0. 1/3 |
Hoarder's Greed | 3B | Sorcery | You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Jor Kadeen, First Goldwarden | RW | Legendary Creature — Human Rebel | Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2 |
Patron of the Nezumi | 5BB | Legendary Creature — Spirit | Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 |
Mind Drain | 2B | Sorcery | Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Lifespark Spellbomb | 1 | Artifact | {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. |