M:tG card similarity search
5R · Creature — Beholder
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. 5/5
Name | Mana | Type | Text |
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Reptilian Reflection | 2R | Enchantment | Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |
Flameblast Dragon | 4RR | Creature — Dragon | Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. 5/5 |
Dawning Purist | 2W | Creature — Human Cleric | Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Doppelgang | XXXGU | Sorcery | For each of X target permanents, create X tokens that are copies of that permanent. |
Rimehorn Aurochs | 4G | Snow Creature — Aurochs | Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.) 3/3 |
Reaper of Night | 5BB | Creature — Specter | Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
Benthic Explorers | 3U | Creature — Merfolk Scout | {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4 |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Fangorn, Tree Shepherd | 4GGG | Legendary Creature — Treefolk | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10 |
Energy Bolt | XRW | Sorcery | Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life. |