Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Pits of Rath

3BB · Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Totentanz, Swarm Piper 1BRLegendary Creature — Human Warlock Bard Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. 2/3
Arco-Flagellant 2BCreature — Human Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. 3/1
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Wolfir Avenger 1GGCreature — Wolf Warrior Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate Wolfir Avenger. 3/3
Rolling Spoil 2GGSorcery Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Moldervine Reclamation 3BGEnchantment Whenever a creature you control dies, you gain 1 life and draw a card.
V.A.T.S. 2BBInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Scald 1REnchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
Annihilating Glare BSorcery As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature or planeswalker.
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
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