M:tG card similarity search
3BB · Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Walk the Plank | BB | Sorcery | Destroy target non-Merfolk creature. |
Shoot the Sheriff | 1B | Instant | Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) |
Rend Flesh | 2B | Instant — Arcane | Destroy target non-Spirit creature. |
Planewide Disaster | Phenomenon | When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) | |
Heart of Light | 2W | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. |
Chill to the Bone | 3B | Instant | Destroy target nonsnow creature. |
Skeletal Changeling | 1B | Creature — Shapeshifter | Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling. 1/1 |
Spinal Villain | 2R | Creature — Beast | {T}: Destroy target blue creature. 1/2 |
Spitemare | 2R/WR/W | Creature — Elemental | Whenever Spitemare is dealt damage, it deals that much damage to any target. 3/3 |
Trained Pronghorn | 1W | Creature — Antelope | Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1 |