Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Rattle

5B · Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
High Seas 2UEnchantment Red creature spells and green creature spells cost {1} more to cast.
Pouncing Wurm 3GCreature — Wurm Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. 3/3
Ghost Warden 1WCreature — Spirit {T}: Target creature gets +1/+1 until end of turn. 1/1
Student of Warfare WCreature — Human Knight Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike 1/1
Magar of the Magic Strings 1BRLegendary Creature — Minotaur Performer {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." 3/3
Form a Posse XRWSorcery Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Noxious Groodion 2BCreature — Beast Deathtouch 2/2
Legions of Lim-Dûl 1BBCreature — Zombie Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.) 2/3
Tervigon X1GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. 0/0
An-Havva Constable 1GGCreature — Human An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 2/1+*
Page 491