Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Speakers

W · Creature — Human Cleric

Protection from black 1/1

Similar cards

Color identity:
NameManaTypeText
Awaken the Erstwhile 3BBSorcery Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Tavern Ruffian 3RCreature — Human Warrior Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Shadow Rider 2BBCreature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3
Rancid Rats 1BCreature — Zombie Rat Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Dalek Squadron 2BArtifact Creature — Dalek Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/3
Endless Ranks of the Dead 2BBEnchantment At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Shamble Back BSorcery Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Kjeldoran Warrior WCreature — Human Warrior Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Cursed Minotaur 2BCreature — Zombie Minotaur Menace (This creature can't be blocked except by two or more creatures.) 3/2
Sigiled Sentinel 2WCreature — Human Knight Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2
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