Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Speakers

W · Creature — Human Cleric

Protection from black 1/1

Similar cards

Color identity:
NameManaTypeText
Metagamer WWCreature — Human Advisor Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast. 2/2
Brushstroke Paintermage 3UCreature — Human Wizard {T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Reclamation 2GWEnchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
Wingcrafter UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1
Seasoned Dungeoneer 3WCreature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4
Woodland Acolyte 2WCreature — Human Cleric When Woodland Acolyte enters the battlefield, draw a card. 2/2
Bad Moon 1BEnchantment Black creatures get +1/+1.
Royal Warden 3BBArtifact Creature — Necron Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
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