Card Codex

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17 May 2024: Card library updated.

Death Watch

B · Enchantment — Aura

Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Similar cards

Color identity:
NameManaTypeText
Augury Adept 1W/UW/UCreature — Kithkin Wizard Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. 2/2
Spirit Flare 3WInstant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lothlórien Blade 3Artifact — Equipment Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Iron Mastiff 4Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
Dire Fleet Ravager 3BBCreature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. 4/4
Serpent of the Endless Sea 4UCreature — Serpent Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. */*
Angry Mob 2WWCreature — Human Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+*
Blood Researcher 1BGCreature — Vampire Druid Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. 2/2
Oath of Lim-Dûl 3BEnchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.
Revenant 4BCreature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
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