M:tG card similarity search
4B · Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Shadow Slice | 4B | Sorcery | Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Blind Hunter | 2WB | Creature — Bat | Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2 |
Knights' Charge | 1WB | Enchantment | Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
Trespasser's Curse | 1B | Enchantment — Aura Curse | Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. |
Yawgmoth's Edict | 1B | Enchantment | Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. |
Spirit of Malevolence | 1B | Creature — Spirit | When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1 |
Moroii | 2UB | Creature — Vampire | Flying At the beginning of your upkeep, you lose 1 life. 4/4 |
Game of Chaos | RRR | Sorcery | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
Forsaken Wastes | 2B | World Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. |