Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death-Mask Duplicant

7 · Artifact Creature — Shapeshifter

Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5

Similar cards

Color identity:
NameManaTypeText
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Gut, Devious Fanatic 4URRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
Snooping Newsie UBCreature — Human Rogue When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2
Mirage Phalanx 4RRCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." 4/4
Graywater's Fixer 2BRCreature — Lizard Mercenary Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/4
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Brawler's Plate 3Artifact — Equipment Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Steel Leaf Paladin 4GWCreature — Elf Knight First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4
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