M:tG card similarity search
1R · Creature — Minotaur Berserker
Deathbellow Raider attacks each combat if able. {2}{B}: Regenerate Deathbellow Raider. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
| Kazuul's Toll Collector | 2R | Creature — Ogre Warrior | {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2 |
| Celestial Convergence | 2WW | Enchantment | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
| Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
| Traproot Kami | G | Creature — Spirit | Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. 0/* |
| Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
| Timothar, Baron of Bats | 4BB | Legendary Creature — Vampire Noble | Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4 |
| Horizon Stone | 5 | Artifact | If you would lose unspent mana, that mana becomes colorless instead. |
| Spike Hatcher | 6G | Creature — Spike | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0 |
| Sword of Forge and Frontier | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2} |