M:tG card similarity search
2G · Creature — Elf Druid
Deathtouch {T}: Add one mana of any color. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Troopers | 3G | Creature — Elf Druid Warrior | {T}: Add {G}. 3/3 |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |
Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. | |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
Quickchange | 1U | Instant | Target creature becomes the color or colors of your choice until end of turn. Draw a card. |
Prismatic Boon | XWU | Instant | Choose a color. X target creatures gain protection from the chosen color until end of turn. |
Ward Sliver | 4W | Creature — Sliver | As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2 |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Elephant Graveyard | Land | {T}: Add {C}. {T}: Regenerate target Elephant. |