Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deathgrip

BB · Enchantment

{B}{B}: Counter target green spell.

Similar cards

Color identity:
NameManaTypeText
Bestial Menace 3GGSorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Ichormoon Gauntlet 2UArtifact Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Cathedral Acolyte 1GCreature — Human Cleric Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2
Giant Fan 4Artifact {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Homarid Shaman 2UUCreature — Homarid Shaman {U}: Tap target green creature. 2/1
Kianne, Dean of Substance 2GLegendary Creature — Elf Druid {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2
Fate Transfer 1U/BInstant Move all counters from target creature onto another target creature.
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
Savage Summoning GInstant This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Page 46