Card Codex

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17 May 2024: Card library updated.

Deathknell Berserker

1B · Creature — Elf Berserker

When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Temur Battle Rage 1RInstant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Pillar of Light 2WInstant Exile target creature with toughness 4 or greater.
Tomb Tyrant 3BCreature — Zombie Noble Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. 3/3
Vishgraz, the Doomhive 2WBGLegendary Creature — Phyrexian Insect Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz, the Doomhive enters the battlefield, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." Vishgraz gets +1/+1 for each poison counter your opponents have. 3/3
Indoctrination Attendant 3WCreature — Phyrexian Cleric Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." 3/4
Ghoulflesh BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Giant Scorpion 2BCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3
Sedge Scorpion GCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Dragon Grip 2REnchantment — Aura Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
The Hippodrome Plane — Segovia All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
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