Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deathleaper, Terror Weapon

2RG · Legendary Creature — Tyranid

Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3

Similar cards

Color identity:
NameManaTypeText
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Balan, Wandering Knight 2WWLegendary Creature — Cat Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3
Kjeldoran Skyknight 2WCreature — Human Knight Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Dragon's Eye Sentry WCreature — Human Monk Defender, first strike 1/3
Anvilwrought Raptor 4Artifact Creature — Bird Flying First strike (This creature deals combat damage before creatures without first strike.) 2/1
Battlefield Raptor WCreature — Bird Flying, first strike 1/2
Steeple Roc 4WCreature — Bird Flying, first strike 3/1
Madrush Cyclops 1BRGCreature — Cyclops Warrior Creatures you control have haste. 3/4
Chaplain of Alms WCreature — Human Cleric First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Éowyn, Shieldmaiden 2URWLegendary Creature — Human Knight First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4
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