M:tG card similarity search
4WW · Creature — Angel
Flying {W}{W}: Target creature gains indestructible until end of turn. 5/7
Name | Mana | Type | Text |
---|---|---|---|
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Nezumi Prowler | 1B | Artifact Creature — Rat Ninja | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. 3/1 |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Hideous Visage | 2B | Sorcery | Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Thornling | 3GG | Creature — Elemental Shapeshifter | {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling gains indestructible until end of turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. 4/4 |
Nirkana Assassin | 2B | Creature — Vampire Assassin Ally | Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/3 |
Cave People | 1RR | Creature — Human | Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4 |
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |