M:tG card similarity search
B/GB/GB/GB/G · Creature — Skeleton Knight
Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Nemesis Phoenix | 3RR | Creature — Phoenix | Flying {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. 4/2 |
Turn Against | 4R | Instant | Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Dissipation Field | 2UU | Enchantment | Whenever a permanent deals damage to you, return it to its owner's hand. |
Giant Cindermaw | 2R | Creature — Dinosaur Beast | Trample Players can't gain life. 4/3 |
Myr Reservoir | 3 | Artifact | {T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand. |
Bull Cerodon | 4RW | Creature — Beast | Vigilance, haste 5/5 |
Cerodon Yearling | RW | Creature — Beast | Vigilance, haste 2/2 |
Complex Automaton | 4 | Artifact Creature — Golem | At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 |
The Vanquisher | Hero | Your starting hand size is increased by one. Your maximum hand size is increased by one. | |
Archfiend of Despair | 6BB | Creature — Demon | Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6 |