M:tG card similarity search
2B · Creature — Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Name | Mana | Type | Text |
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Glade Gnarr | 5G | Creature — Beast | Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4 |
Arvad the Cursed | 3WB | Legendary Creature — Vampire Knight | Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3 |
Woolly Razorback | 2WW | Creature — Boar Beast | Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Wings of Aesthir | WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. |
Galadhrim Bow | 2G | Artifact — Equipment | Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
Sporecrown Thallid | 1G | Creature — Fungus | Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2 |
Radiant, Archangel | 3WW | Legendary Creature — Angel | Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3 |
Vow of Flight | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. |
Forebear's Blade | 3 | Artifact — Equipment | Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3} |