Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deathmask Nezumi

2B · Creature — Rat Shaman

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2

Similar cards

Color identity:
NameManaTypeText
Tattoo Ward 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
Knowledge Is Power 3WUEnchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Hollowborn Barghest 5BBCreature — Demon Dog At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life. 7/6
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Teferi's Curse 1UEnchantment — Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mantle of Tides UArtifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ursapine 3GGCreature — Beast {G}: Target creature gets +1/+1 until end of turn. 3/3
Skullcap Snail 1BCreature — Fungus Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. 1/1
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