M:tG card similarity search
4 · Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Rubblebelt Maaka | 3R | Creature — Cat | Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3 |
Expedition Supplier | 2W | Creature — Human Warrior | Whenever one or more Humans and/or Warriors enter the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn. 2/2 |
Airlift Chaplain | 2W | Creature — Human Cleric | Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
Vampire Hounds | 2B | Creature — Vampire Dog | Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2 |
Super Mutant Scavenger | 4G | Creature — Mutant Warrior | Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. 5/5 |
Reckless Ringleader | R | Creature — Goblin Rogue | Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste. 1/1 |
Thicket Elemental | 3GG | Creature — Elemental | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. 4/4 |
Vashta Nerada | 2B | Creature — Alien Horror | Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. 1/1 |
Game Preserve | 2G | Enchantment | At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. |
Simic Fluxmage | 2U | Creature — Merfolk Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2 |