M:tG card similarity search
4W · Enchantment — Aura
Enchant land Enchanted land has "{T}: Tap target creature."
Name | Mana | Type | Text |
---|---|---|---|
Time Lord Regeneration | U | Instant | Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." |
Manaforce Mace | 4 | Artifact — Equipment | Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} |
Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |
Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. |
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
Peregrine Mask | 1 | Artifact — Equipment | Equipped creature has defender, flying, and first strike. Equip {2} |
Desolation | 1BB | Enchantment | At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. |
Stoneskin | 2W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+10. |
Sigil of Sleep | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. |
Succumb to the Cold | 2U | Instant | Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |