Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Debtors' Transport

5B · Creature — Thrull

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3

Similar cards

Color identity:
NameManaTypeText
Swelter 3RSorcery Swelter deals 2 damage to each of two target creatures.
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Socketed Sprocketer UArtifact Creature — Cyborg Knight {T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card. 1/1
Shrike Harpy 3BBCreature — Harpy Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. 2/2
Searing Blood RRInstant Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Haunt of the Dead Marshes BCreature — Nightmare Elf When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1
Falkenrath Noble 3BCreature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. 2/2
Elixir of Immortality 1Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Bureaucracy 3UUEnchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Arashin Cleric 1WCreature — Human Cleric When Arashin Cleric enters the battlefield, you gain 3 life. 1/3
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