M:tG card similarity search
5B · Creature — Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3
Name | Mana | Type | Text |
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Skittering Crustacean | 2U | Creature — Crab | {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/3 |
Gnawing Zombie | 1B | Creature — Zombie | {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. 1/3 |
Cabal Archon | 2B | Creature — Human Cleric | {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Vampire Lacerator | B | Creature — Vampire Warrior | At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 |
Basilica Stalker | 5B | Creature — Vampire Detective | Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4 |
Desert Sandstorm | 2R | Sorcery | Desert Sandstorm deals 1 damage to each creature. |
Pyroclasm | 1R | Sorcery | Pyroclasm deals 2 damage to each creature. |
Tornellan Protector | 2W | Creature — Cleric | {T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time. 1/2 |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |