Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Decanter of Endless Water

3 · Artifact

You have no maximum hand size. {T}: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Nourishing Shoal XGGInstant — Arcane You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
Kyren Toy 3Artifact {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
Stop That BInstant Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Infernal Darkness 2BBEnchantment Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Ever After 4BBSorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Unmask 3BSorcery You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Arcane Laboratory 2UEnchantment Each player can't cast more than one spell each turn.
Rule of Law 2WEnchantment Each player can't cast more than one spell each turn.
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