M:tG card similarity search
1BB · Enchantment
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Name | Mana | Type | Text |
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Dawnbreak Reclaimer | 4WW | Creature — Angel | Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5 |
Sacred Excavation | 3U | Sorcery | Return up to two target cards with cycling from your graveyard to your hand. |
Acolyte of Affliction | 2BG | Creature — Human Cleric | When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. 2/3 |
Dawn of the Dead | 2BBB | Enchantment | At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Hound of the Farbogs | 4B | Creature — Zombie Dog | Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 5/3 |
Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
Whisper, Blood Liturgist | 3B | Legendary Creature — Human Cleric | {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. 2/2 |
Dread Return | 2BB | Sorcery | Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |