Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deception

2B · Sorcery

Target opponent discards two cards.

Similar cards

Color identity:
NameManaTypeText
Manor Guardian 2BCreature — Demon When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. 4/3
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Scytheclaw 5Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Dire Fleet Ravager 3BBCreature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. 4/4
Runed Servitor 2Artifact Creature — Construct When Runed Servitor dies, each player draws a card. 2/2
Quick Draw RInstant Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Obosh, the Preypiercer 3B/RB/RLegendary Creature — Hellion Horror Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/5
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Shambling Swarm 1BBBCreature — Horror When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3
Moonlit Ambusher Creature — Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3
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