M:tG card similarity search
GU · Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Name | Mana | Type | Text |
---|---|---|---|
Thieving Varmint | 1B | Creature — Varmint | Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1 |
Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Blur Sliver | 2R | Creature — Sliver | Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 2/2 |
Glass of the Guildpact | 2 | Artifact | Multicolored creatures you control get +1/+1. |
Volatile Arsonist | 3RR | Creature — Human Werewolf | Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Ohabi Caleria | 1GW | Legendary Creature — Elf Archer | Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3 |
Lead-Belly Chimera | 4 | Artifact Creature — Chimera | Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2 |
Kobold Taskmaster | 1R | Creature — Kobold | Other Kobold creatures you control get +1/+0. 1/2 |
Merchant Ship | U | Creature — Human | Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
Soulcoil Viper | 2B | Creature — Snake | {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 2/3 |