M:tG card similarity search
GU · Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Name | Mana | Type | Text |
---|---|---|---|
Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
Infuse with the Elements | 3G | Instant | Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn. |
Duh | B | Instant | Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) |
Swirling Spriggan | 2GG | Creature — Goblin Shaman | {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3 |
Drekavac | 1B | Creature — Beast | When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 |
Flash of Defiance | 1R | Sorcery | Green creatures and white creatures can't block this turn. Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Coronation of Chaos | 2R | Sorcery | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
Spellbreaker Behemoth | 1RGG | Creature — Beast | This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5 |
Erase (Not the Urza's Legacy One) | 2W | Instant | If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment. |
Steel Seraph | 6 | Artifact Creature — Angel | Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4 |