M:tG card similarity search
1W · Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Name | Mana | Type | Text |
---|---|---|---|
Cyclops of Eternal Fury | 4RR | Enchantment Creature — Cyclops | Creatures you control have haste. 5/3 |
Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
Tariff | 1W | Sorcery | Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one. |
Baru, Fist of Krosa | 3GG | Legendary Creature — Human Druid | Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4 |
Processor Assault | 1R | Sorcery | Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature. |
Wildest Dreams | XXG | Sorcery | Return X target cards from your graveyard to your hand. Exile Wildest Dreams. |
Baaallerina | 3U | Creature — Sheep Performer | Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn. 3/3 |
Righteous War | 1WB | Enchantment | White creatures you control have protection from black. Black creatures you control have protection from white. |
Lumbering Satyr | 2GG | Creature — Satyr Beast | All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4 |
Log Flume | Artifact — Attraction | Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) |