M:tG card similarity search
1G · Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
Vraan, Executioner Thane | 1B | Legendary Creature — Phyrexian Vampire | Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. 2/2 |
A-Queza, Augur of Agonies | 1WUB | Legendary Creature — Cephalid Advisor | Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4 |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Hierophant's Chalice | 3 | Artifact | When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}. |
Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |
Certain Death | 5B | Sorcery | Destroy target creature. Its controller loses 2 life and you gain 2 life. |
Grinning Demon | 2BB | Creature — Demon | At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
One Thousand Lashes | 2WB | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Gray Merchant of Alphabet | 3BB | Creature — Zombie Performer | When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4 |