M:tG card similarity search
4W · Creature — Griffin
Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Flamebreak | RRR | Sorcery | Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. |
A-Departed Soulkeeper | Creature — Spirit | Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Mire Blight | B | Enchantment — Aura | Enchant creature When enchanted creature is dealt damage, destroy it. |
Mortal Wound | G | Enchantment — Aura | Enchant creature When enchanted creature is dealt damage, destroy it. |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Chandra's Spitfire | 2R | Creature — Elemental | Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 |
Charm Peddler | W | Creature — Human Spellshaper | {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 |
Glyph of Life | W | Instant | Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. |
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |