M:tG card similarity search
2U · Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Davriel's Withering | B | Instant | Target creature an opponent controls perpetually gets -1/-2. |
Jace, the Living Guildpact | 2UU | Legendary Planeswalker — Jace | [+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards. Loyalty 5 |
Daze | 1U | Instant | You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}. |
Supplant Form | 4UU | Instant | Return target creature to its owner's hand. You create a token that's a copy of that creature. |
Trial of Zeal | 2R | Enchantment | When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. |
Shackle Slinger | 2U | Creature — Human Soldier | Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2 |
Territorial Hammerskull | 2W | Creature — Dinosaur | Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. 2/3 |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
Wild Wurm | 3R | Creature — Wurm | When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4 |
Guardian of Ghirapur | 2W | Creature — Angel | Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/3 |