M:tG card similarity search
6BB · Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Specter of Mortality | 3BB | Creature — Specter | Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 3/3 |
Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
Ogre Gatecrasher | 3R | Creature — Ogre Rogue | When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. 3/3 |
Mudbrawler Raiders | 2R/GR/G | Creature — Goblin Warrior | Mudbrawler Raiders can't be blocked by blue creatures. 3/3 |
Troll Ascetic | 1GG | Creature — Troll Shaman | Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic. 3/2 |
Savage Summoning | G | Instant | This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. |
Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |
Pinion Feast | 4G | Instant | Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
Drana's Silencer | 5B | Creature — Vampire Rogue | When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |