Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deduce

1U · Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Research the Deep 1USorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Enduring Renewal 2WWEnchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Introduction to Annihilation 5Sorcery — Lesson Exile target nonland permanent. Its controller draws a card.
Accelerate 1RInstant Target creature gains haste until end of turn. Draw a card.
Expedite RInstant Target creature gains haste until end of turn. Draw a card.
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Curiosity UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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