M:tG card similarity search
3U · Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Angel's Feather | 2 | Artifact | Whenever a player casts a white spell, you may gain 1 life. |
Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
Memory Sluice | U/B | Sorcery | Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Can't Wake Up | 1U | Sorcery — Adventure | Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
Venture Deeper | U | Sorcery — Adventure | Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
Foul Familiar | 2B | Creature — Spirit | Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1 |
Chaos Balor | 3RR | Creature — Demon | Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5 |
Farmstead | WWW | Enchantment — Aura | Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." |
Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |
Blood Celebrant | B | Creature — Human Cleric | {B}, Pay 1 life: Add one mana of any color. 1/1 |