M:tG card similarity search
3GG · Creature — Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
Name | Mana | Type | Text |
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Hungering Yeti | 4R | Creature — Yeti | As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4 |
Peema Aether-Seer | 3G | Creature — Elf Druid | When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Pact of the Titan | 0 | Instant | Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Secure the Wastes | XW | Instant | Create X 1/1 white Warrior creature tokens. |
Master's Call | 2W | Instant | Create two 1/1 colorless Myr artifact creature tokens. |
Thunderhawk Gunship | 6 | Artifact — Vehicle | Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6 |
Sergeant-at-Arms | 2W | Creature — Human Soldier | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. 2/3 |
Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |