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17 May 2024: Card library updated.

Deep Freeze

2U · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Similar cards

Color identity:
NameManaTypeText
Risen Riptide 2UCreature — Elemental Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. 0/5
Water Wings 1UInstant Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Belt of Giant Strength 1GArtifact — Equipment Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Hostile Takeover 2UBRSorcery Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Zur, Eternal Schemer WUBLegendary Creature — Human Wizard Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. 1/4
Mercurial Transformation 1USorcery — Lesson Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Zoetic Glyph 2UEnchantment — Aura Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
Octopus Umbra 3UUEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Turn 2UInstant Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
Mightstone's Animation 3UEnchantment — Aura Enchant artifact When Mightstone's Animation enters the battlefield, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
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