Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deep Water

UU · Enchantment

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Harsh Mercy 2WSorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Deification 1WEnchantment As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Stoneforge Masterwork 1Artifact — Equipment Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Tiller Engine 2Artifact Creature — Construct Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls. 1/3
Blossoming Tortoise 2GGCreature — Turtle Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. 3/3
Everything Comes to Dust 7WWWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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