Card Codex

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17 May 2024: Card library updated.

Deep-Sea Terror

4UU · Creature — Serpent

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6

Similar cards

Color identity:
NameManaTypeText
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Volrath's Curse 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand.
Skull of Orm 3Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand.
Hold for Ransom 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Dowsing Shaman 4GCreature — Centaur Shaman {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. 3/4
Stone Spirit 4RCreature — Elemental Spirit Stone Spirit can't be blocked by creatures with flying. 4/3
Neurok Invisimancer 1UUCreature — Human Wizard Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1
Bilbo's Ring 3Legendary Artifact — Equipment As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Faith's Fetters 3WEnchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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