M:tG card similarity search
2GU · Creature — Merfolk Spirit
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Glorious Charge | 1W | Instant | Creatures you control get +1/+1 until end of turn. |
Inspired Charge | 2WW | Instant | Creatures you control get +2/+1 until end of turn. |
Leonin Sun Standard | 2 | Artifact | {1}{W}: Creatures you control get +1/+1 until end of turn. |
Makindi Stampede | 3WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
Path of Anger's Flame | 2R | Instant — Arcane | Creatures you control get +2/+0 until end of turn. |
Righteous Charge | 1WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. |
Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |
Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |