M:tG card similarity search
5U · Creature — Eldrazi
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4
Name | Mana | Type | Text |
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Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
Belltower Sphinx | 4U | Creature — Sphinx | Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5 |
Zimone and Dina | BGU | Legendary Creature — Human Dryad | Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once. 3/4 |
Seizures | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. |
Pain Kami | 2R | Creature — Spirit | {X}{R}, Sacrifice Pain Kami: It deals X damage to target creature. 2/2 |
Coastline Chimera | 3U | Creature — Chimera | Flying {1}{W}: Coastline Chimera can block an additional creature this turn. 1/5 |
Malcator's Watcher | 1U | Artifact Creature — Phyrexian Drone | Flying, vigilance When Malcator's Watcher dies, draw a card. 1/1 |
Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
Seeker of Insight | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3 |