M:tG card similarity search
2U · Creature — Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Elesh Norn, Mother of Machines | 4W | Legendary Creature — Phyrexian Praetor | Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. 4/7 |
Morbid Opportunist | 2B | Creature — Human Rogue | Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 |
A-Case the Joint | 4U | Sorcery | Draw three cards, then look at the top card of each player's library. |
Ancient Greenwarden | 4GG | Creature — Elemental | Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7 |
Downpour | 1U | Instant | Tap up to three target creatures. |
Terashi's Cry | 3W | Sorcery — Arcane | Tap up to three target creatures. |
Bruvac the Grandiloquent | 2U | Legendary Creature — Human Advisor | If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4 |
Deathbonnet Sprout | G | Creature — Fungus | At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
Strict Proctor | 1W | Creature — Spirit Cleric | Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3 |
Zoological Study | 2G | Sorcery — Adventure | Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |