Card Codex

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17 May 2024: Card library updated.

Deeproot Champion

1G · Creature — Merfolk Shaman

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. 1/1

Similar cards

Color identity:
NameManaTypeText
Bloodhall Ooze RCreature — Ooze At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. 1/1
Arms Depot Artifact — Contraption Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Rose Noble 3ULegendary Creature — Human Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Archangel of Thune 3WWCreature — Angel Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4
Grakmaw, Skyclave Ravager 1BGLegendary Creature — Hydra Horror Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0
Void Mirror 2Artifact Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Geometric Nexus 2Artifact Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Strength of Solidarity GSorcery Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Faithful Squire 1WWCreature — Human Soldier Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2
Anointer of Valor 5WCreature — Angel Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5
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