M:tG card similarity search
3G · Creature — Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Weathered Runestone | 2 | Artifact | Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
Brought Back | WW | Instant | Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. |
Rise of the Witch-king | 2BG | Sorcery | Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. |
Death | 1B | Sorcery | Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. |
Rogues' Gallery | 2B | Sorcery | For each color, return up to one target creature card of that color from your graveyard to your hand. |
Cephalid Sage | 3U | Creature — Cephalid | Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3 |
Rotting Giant | 1B | Creature — Zombie Giant | Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3 |
Rise | UB | Sorcery | Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. |
False Memories | 1U | Instant | Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard. |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |