Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deeproot Waters

2U · Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Roc Egg 2WCreature — Bird Egg Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying. 0/3
Nomads' Assembly 4WWSorcery Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Adipose Offspring 3WCreature — Alien Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness. 2/2
Beast Within 2GInstant Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Chivalric Alliance 1WEnchantment Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Elturgard Ranger 4GCreature — Human Elf Ranger Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token. 4/1
Loot Dispute 3REnchantment When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Alandra, Sky Dreamer 2UULegendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
Klement, Death Acolyte 1WBLegendary Creature — Tiefling Cleric When this creature specializes, create two 2/2 black Zombie creature tokens. 3/3
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