M:tG card similarity search
1U · Creature — Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Mass Mutiny | 3RR | Sorcery | For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. |
Rush of Vitality | 1B | Instant | Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |
Cauldron Haze | 1W/B | Instant | Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
Cauldron of Souls | 5 | Artifact | {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
Heron of Hope | 3W | Creature — Bird | Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: Heron of Hope gains lifelink until end of turn. 2/3 |
Harness by Force | 1RR | Sorcery | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. |
Greater Forgeling | 3RR | Creature — Elemental | {1}{R}: Greater Forgeling gets +3/-3 until end of turn. 3/4 |
Scion of Glaciers | 2UU | Creature — Elemental | {U}: Scion of Glaciers gets +1/-1 until end of turn. 2/5 |
Watercourser | 2U | Creature — Elemental | {U}: Watercourser gets +1/-1 until end of turn. 2/3 |
Vizkopa Guildmage | WB | Creature — Human Wizard | {1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. 2/2 |