Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deepwater Hypnotist

1U · Creature — Merfolk Wizard

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Primeval Light 3GSorcery Destroy all enchantments target player controls.
Saryth, the Viper's Fang 2GGLegendary Creature — Human Warlock Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4
Protect 2WInstant Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Flames of the Raze-Boar 5RInstant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Elemental Uprising 1GInstant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Monstrify 3GSorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creeping Tar Pit Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Tideshaper Mystic UCreature — Merfolk Wizard {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1
Page 191