Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deepwood Denizen

2G · Creature — Elf Warrior

Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2

Similar cards

Color identity:
NameManaTypeText
Marauding Sphinx 3UUCreature — Sphinx Rogue Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5
Imperious Perfect 2GCreature — Elf Warrior Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token. 2/2
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Trigger Happy 1RInstant Choose a triggered ability of target permanent. It triggers. You control that ability.
A-Cosmos Charger 2UCreature — Horse Spirit Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2
Cosmos Charger 3UCreature — Horse Spirit Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Thought Gorger 2BBCreature — Horror Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Bite Down on Crime 3GSorcery As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Leonin Shikari 1WCreature — Cat Soldier You may activate equip abilities any time you could cast an instant. 2/2
City of Solitude 2GEnchantment Players can cast spells and activate abilities only during their own turns.
Page 70